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SYMANTEC: it web apps specialist (10/2007 - 7/2009)
Working from PDF (Photoshop) comps and wireframe specs provided by the creative services, marketing and business analysts, I built new pages in web standard XHTML and wrote w3c validated CSS according to the proscribed "look and feel" of the Symantec corporate website. I also modified existing pages by using existing CSS and/or by creating new styles and classes of selectors. My front-end work supported a team of server-side java engineers, who wrote in jsp code for the dynamic functioning of the online application. I resolved cross-browser issues while building the xhtml and css, using both IE and Firefox toolbars. I provided Photoshop and javascript assistance as needed, such as for the windowshade widget, tabs, navigation menus and buttons, overlay panels, forms, tooltips, etc.
FILEMAKER: WEBDESIGNER (3/2006 - 7/2006)
FileMaker, a subsidiary of Apple, had a proprietary source-control system of their own called Filemaker CMS. In this development environment I modified existing pages and created new ones. I was required to do both table and tableless design, as well as image optimization using Photoshop. I built these pages in XHTML and CSS,within the template of the existing site.
STANFORD: WEBDESIGNER (7/2006 - 7/2006)
In 2006, Stanford University contracted me to build new HTML pages for the Stanford Challenge (fund-raising) part of the website. In a Teamsite development environment, I formatted 100 Word doc pages into XHTML and CSS in less than a month. I was told that I "exceeded their expectations." Unfortunately, they were not budgeted for more than a month for my services.
NASA (SETI): webdesigner (7/2003 - 8/2003)
NASA - specifically the SETI Institute, contracted me to build a website for EXOPI (Exobiology Principal Investigators) a scientific conference investigating the origins of life in the universe. They weren't looking for little green men. They were looking for the conditions that would allow life to exist in any form, even microscopic. They were looking for the chemical building blocks of life. The site included a form so that the participants could register online, and an archive of the papers presented. The conference was held in August of 2003. I spent one month developing it, and delivered ontime. Unfortunately, it is no longer live, but can be viewed on my website.
MCAFEE: front-end webdesigner (6/2007 - 10/2007)
At McAfee I assisted in the modification of the corporate website, using both table and tableless design, Cascading Style Sheets (CSS), XHTML, and Photoshop for image optimization and page mockup. Code version control and content editing in Accurev CMS development environment. The previous website design was in table structures, I assisted in re-formatting into tableless CSS, pages involved extensive XHTML, ASP and javascript (form-validation.) Previous website design needed to be updated to new design templates.
CREATUS: webDESIGN (10/1999 - 9/2000)
At Creatus I was principal designer (code, navigation, and graphics) on their new website. I created several working HTML comps for their approval. I also wrote their new tagline: "Where technology is an art." Long before the book DaVinci Code was published, I used the classical daVinci drawing of Virtruvian Man as a perfect symbol for a webdesign firm: the convergence of engineering and art. Unfortunately, they merged with a design firm and replaced my site with one the new VP of design created himself. Then they very nearly went out of business with the dotcom crash. Was it Karma?
ORACLE: webdesigner (10/1999 - 7/1999)
By 1999, when all of the programmers on the planet were working on the Y2K problem, everyone else in corporate america was frantically trying to get everything that had ever been in print up onto the world wide web. I was hired to help a small marketing team at Oracle in Redwood Shores, CA, do just that. They had previously been a print collateral group, responsible for preparing and maintaining a number of inhouse publications. Their new task was to translate everything into HTML and upload it to the Oracle website. It was a time of change and transition. My assignment was not only to build pages, but also to mentor other members of the group, many of whom were in despair and denial, except for the two trained web technologists from India. I wrote HTML and CSS, and pointed the group to web templates that I knew would be housed in the corporate repository.
CCC: computer graphic artist (8/1998 - 9/1998)
At Computer Curriculum Corporation, I created a suite of original characters that were to be used as "guides" in educational math software. My preliminary sketches were first done on paper, then I freehanded them in Photoshop using the airbrush tool. It was quicker than scanning them. The icons are somewhat "oversized" intentionally for younger (K - 6) users. Unfortunately, the project was never completed, due to funding cuts. You can see all of them on my portfolio website.
ORACLE: computer graphic artist (10/1997 - 1/1998)
In 1997 I was hired by Oracle Corporation to produce technical illustrations for the release of Oracle8. I created over 200 Adobe Illustrator drawings that were published in print collateral, Powerpoint presentations, as well as on the Oracle website.

In 1997 I was hired by Oracle Corporation to produce technical illustrations for the release of Oracle8. I created over 200 Adobe Illustrator drawings that were published in print collateral, Powerpoint presentations, as well as on the Oracle website.
PDI: computer graphic artist (7/1995 - 10/1997)
When the videogame industry went from 2D to 3D overnight, I decided to leave SEGA and return to technical illustration work, which was picking up again by the mid-90's. PDI (no relation to Dreamworks) was a small vendor/placement firm in Sunnyvale, CA that did contract illustration for a number of large companies, including Lockheed, Westinghouse, Ford Aerospace, and Northrup Grummann. I was placed at all of these in the course of two years. All of the work was done in Adobe Illustrator, and resembled the work I had done for Lockheed previously. Westinghouse was still building the Trident missile launch tubes that were positioned on the Trident submarines, so all of the illustrations that I did were complex isometric projections of cylinders.
SEGA: computer graphic artist (1/1994 - 7/1995)
In 1994, I was hired at SEGA by a man who had been an art director at Disney Studios. In my interview, he bragged to me that he was in a position to hire his childhood heroes. I thought he was only kidding until he started to do it. He hired legendary comicbook artists like Tony DeZuniga and Alex Nino, top artists in the field. He was looking for people who could draw well in the Disney cartoon fantasy style, that is to say, a style grounded in realism. My background in art, particularly my ability to draw, was perfect for the position. The software we used was the one favored by Disney Studios - Delux Paint and Delux Paint Animator, a 2D drawing tool much like Photoshop with ImageReady for the production of animation frames.
NASA: Technical Illustrator (9/1993 - 12/1993)
The end of the Cold War brought about major changes in industry globally. After Lockheed downsized from 27,000 to 5,000 employees in 1993, I did contract illustration work for NASA for three months. I created technical illustrations in Adobe Illustrator, much like the vector-based illustrations that I had done in Interleaf at Lockheed. NASA was also in downsizing mode, and therefore did not offer me a fulltime job. I decided to take my chances in a new industry - the film and animation industry, which I knew was growing rapidly, and hiring artists. There were several options in the bay area, including Lucas Arts, PDI, and Pixar animation studios. As it turned out, SEGA of America was in Redwood City, just up the road from my home in Cupertino.
LMSC: technical illustrator (9/1980 - 8/1993)
For 13 years, I worked as a technical illustrator and commercial artist for Lockheed Missiles and Space Company in Sunnyvale, CA. I was Sr Lead in the Technical Publications Department that produced the contract proposal documents, slide presentations, technical reports, and trade manuals for Lockheed projects and programs. As Lead, I was Assistant Art Coordinator in the largest technical publication group in the valley. I worked on virtually every major program at Lockheed, including the Space Telescope, the Space Shuttle, and the Space Station programs. In 1986, the department made the transition from tracing papers to computers. I was among the first to grasp the new methods, and trained my co-workers on the computer. I have now been doing computer graphics for 23 years.
San Jose City College: Instructor (9/1973 - 9/1980)
I taught graphic design, typography and page layout for 14 semesters at san jose city college. This was before the invention of the PC. However, the principles of design have not changed. A good page design is essentially the same now as it was then. Typography has not changed. The basic fonts are still used, and have simply been adapted for the computer. The mechanical overlays that we used to cut with an exacto blade are now done in software such as Adobe Illustrator, Quark, InDesign, and Photoshop. These have replaced the darkroom for most production purposes. Animation software also replaced the tracing paper and light board techniques that were developed at Disney Studios in the first half of the 20th century.
Vimo: Contract Web Developer (6/2007)
VIMO is a startup company in Palo Alto, CA involved in the online health insurance brokerage business. In 2007, they contracted me on a freelance basis to create several online ads for them. I researched the stock photos and created the ads, using the text supplied by vimo. The designs were then coded into email html pages. To see others, go to my portfolio.
Apple Computers: Contract Web Developer (2006)
At Apple Computers in Cupertino, CA I was contracted to work on the Support section of the Apple website. My primary responsibility was to convert pages originally built in table structures to tableless divs. Using XHTML and CSS, I made both major and minor modifications to the existing pages. I further contributed to the project by writing new content encouraging Apple users to take advantage of Apple's extensive user forums.
Danal: Contract Web Developer (9/2007)
Danal, Inc. is a South Korean mobile e-commerce company that pioneered the direct to mobile payment industry in 2000. I was hired as a contractor to design mobile interfaces for their mobile device. These were created in Photoshop and programmed in asp on xhtml frameworks. Because they were a very early stage startup, I also designed a number of logos in Adobe Illustrator for their web and print collateral.
Printroom: Contract Web Developer (7/2007 - 8/2007)
Using table and tableless design, XHTML, CSS, javascript and Photoshop in an asp page environment, I assisted in the redesign of the website for printroom, a startup site hosting and providing digital services for professional photographers. Cross-browser issues were critical, since the existing developers did not test in anything but ie6.
Coretechs: Freelance Web Developer (2006)
One of my freelance projects in 2006 was for Coretechs, a recruitment firm in Silicon Valley. Their website was several years old, and needed a facelift. They were leaning towards a Flash site, but were, like most small companies, working on a strict budget and short timeline. I suggested starting with a Flash template, and customizing it for a flat fee. The results were a great success.
Intuit: Contract Web Developer (8/2005)
I reformatted dynamic HTML Intuit web content for the retail sites, including BestBuy, CompUSA, Staples, OfficeMax, etc. Table and tableless design, extensive CSS, XHTML, DHTML, Photoshop image optimization, as well as modified Flash files..
Design48 (9/1973 - 9/1980)
I taught graphic design, typography and page layout for 14 semesters at san jose city college. This was before the invention of the PC. However, the principles of design have not changed. A good page design is essentially the same now as it was then. Typography has not changed. The basic fonts are still used, and have simply been adapted for the computer. The mechanical overlays that we used to cut with an exacto blade are now done in software such as Adobe Illustrator, Quark, InDesign, and Photoshop. These have replaced the darkroom for most production purposes. Animation software also replaced the tracing paper and light board techniques that were developed at Disney Studios in the first half of the 20th century.
Design48 (9/1973 - 9/1980)
I taught graphic design, typography and page layout for 14 semesters at san jose city college. This was before the invention of the PC. However, the principles of design have not changed. A good page design is essentially the same now as it was then. Typography has not changed. The basic fonts are still used, and have simply been adapted for the computer. The mechanical overlays that we used to cut with an exacto blade are now done in software such as Adobe Illustrator, Quark, InDesign, and Photoshop. These have replaced the darkroom for most production purposes. Animation software also replaced the tracing paper and light board techniques that were developed at Disney Studios in the first half of the 20th century.
Design48 (9/1973 - 9/1980)
I taught graphic design, typography and page layout for 14 semesters at san jose city college. This was before the invention of the PC. However, the principles of design have not changed. A good page design is essentially the same now as it was then. Typography has not changed. The basic fonts are still used, and have simply been adapted for the computer. The mechanical overlays that we used to cut with an exacto blade are now done in software such as Adobe Illustrator, Quark, InDesign, and Photoshop. These have replaced the darkroom for most production purposes. Animation software also replaced the tracing paper and light board techniques that were developed at Disney Studios in the first half of the 20th century.
Design48 (9/1973 - 9/1980)
I taught graphic design, typography and page layout for 14 semesters at san jose city college. This was before the invention of the PC. However, the principles of design have not changed. A good page design is essentially the same now as it was then. Typography has not changed. The basic fonts are still used, and have simply been adapted for the computer. The mechanical overlays that we used to cut with an exacto blade are now done in software such as Adobe Illustrator, Quark, InDesign, and Photoshop. These have replaced the darkroom for most production purposes. Animation software also replaced the tracing paper and light board techniques that were developed at Disney Studios in the first half of the 20th century.
Design48 (9/1973 - 9/1980)
I taught graphic design, typography and page layout for 14 semesters at san jose city college. This was before the invention of the PC. However, the principles of design have not changed. A good page design is essentially the same now as it was then. Typography has not changed. The basic fonts are still used, and have simply been adapted for the computer. The mechanical overlays that we used to cut with an exacto blade are now done in software such as Adobe Illustrator, Quark, InDesign, and Photoshop. These have replaced the darkroom for most production purposes. Animation software also replaced the tracing paper and light board techniques that were developed at Disney Studios in the first half of the 20th century.
Design48 (9/1973 - 9/1980)
I taught graphic design, typography and page layout for 14 semesters at san jose city college. This was before the invention of the PC. However, the principles of design have not changed. A good page design is essentially the same now as it was then. Typography has not changed. The basic fonts are still used, and have simply been adapted for the computer. The mechanical overlays that we used to cut with an exacto blade are now done in software such as Adobe Illustrator, Quark, InDesign, and Photoshop. These have replaced the darkroom for most production purposes. Animation software also replaced the tracing paper and light board techniques that were developed at Disney Studios in the first half of the 20th century.

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